An leaner-centred, game-based, learning framework for typing games in English course

Tsung-Li Wang, Tin-Kai Chen, Ya-Fen Tseng · 2010

Learning English is an important course for Taiwanese students for whom English is a second language. For improving the spelling accuracy, typing speed and response ability when learning English, this study proposes an adaptive, game-based, learning framework for typing games to improve students' learning performance. Three key components are considered in the framework: (1) A portfolio of the learner's electronic evidence is built for tracking the learning process; (2) An adaptive learning mechanism involves playing the game and reporting a series of experiments that compare performing different learning techniques for fine-tuning the learning effect. (3) A configurable mechanism takes account of accommodating the changes in the game content.

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