Complexity Analysis of Molecular Specification and Processing of Scene Animations

Hanqiu Sun · The Journal of Visualization and Computer Animation · 1996

A scene animation involving a limited environmental boundary, obstacles, other static and dynamic objects, and scene events is more interdependent, variable, and personal than a single object's animation. Traditional path specification does not directly address the special issues in this problem domain, and its use can be very costly and time consuming. In addition to this approach, three other models are proposed for scene animations. These are the sensor-effector model, the rule-based model, and the predefined environment model. These models, however, are either incomplete or limited to certain behaviours or simple environments. This paper analyses the complexities of modular specification and processing in a general scene context, based on the concept of relations, its modelling framework, and state control hierarchies. These estimated complexities outline the general specification and system processing interfaces that can be used effectively in various scene applications.

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