A lightweight rule-based Al engine for mobile games

Lynne E. Hall, Adrian Gordon, Russell W. James, Lynne Newall · 2004

The growth of the mobile gaming market offers considerable potential for the deployment of engaging and compelling games constructed using AI components and techniques. This paper discusses a rule-based approach for constructing lightweight Game AI systems for deployment on mobile devices. The development environment and the mimosa programming language for constructing Game AI components are outlined. A prototype game of Texas Hold'em Poker implemented using this environment is described. Ideas for future work, including the development of games mentors for deployment on mobile devices are briefly presented.

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