The Hidden: The potential and pitfalls of augmented reality on the Nintendo DSi and 3DS

Emilie T. Saulnier, Elizabeth McLaren · 2012

We present a case study of “The Hidden”, an AR game first developed for the Nintendo DSi (DSi), a platform with no motion sensors, no Global Positioning System (GPS), and limited camera capability, before its transfer to the Nintendo 3DS (3DS). This game design challenge was a microcosm that highlights some of the successful strategies and pitfalls of any AR game, even those on platforms with far better support for blending real and virtual world experiences.

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