Real-time content-aware texturing for deformable surfaces

Babis Koniaris, Darren P. Cosker, Xiaosong Yang, Kenny Mitchell, Iain A. Matthews · 2013

Animation of models often introduces distortions to their parameterisation, as these are typically optimised for a single frame. The net effect is that under deformation, the mapped features, i.e. UV texture maps, bump maps or displacement maps, may appear to stretch or scale in an undesirable way. Ideally, what we would like is for the appearance of such features to remain feasible given any underlying deformation.

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