Terrain rendering in frostbite using procedural shader splatting

Johan Andersson · 2007

Article Share on Terrain rendering in frostbite using procedural shader splatting Author: Johan Andersson View Profile Authors Info & Claims SIGGRAPH '07: ACM SIGGRAPH 2007 coursesAugust 2007 Pages 38–58https://doi.org/10.1145/1281500.1281668Online:05 August 2007Publication History 11citation101DownloadsMetricsTotal Citations11Total Downloads101Last 12 Months31Last 6 weeks2 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my Alerts New Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access

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