Tabletop games using real environment and physical simulation

Jérémy Laviole, Martin Hachet, Christophe Schlick · 2011

The recent widespread of RGBD cameras such as Kinect® device from Microsoft® opens many new interaction metaphors available to the general public. In this poster we introduce a tabletop interaction metaphor using the depth map from the Kinect: each element on the table is included as a set of physical constraints in a virtual environment. We briefly discuss visualization methods and present a gaming genre adapted to this framework: action-construction games.

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