Augmented reflection of reality
Wing Ho Andy Li, Hongbo Fu · 2012
To support augmented reality (AR), various display systems have been proposed to mix the real and virtual worlds together. The existing display technologies can be mainly categorized into two classes: video-based mixing and optical combination [Azuma et al. 2001; Bimber and Raskar 2005]. Both technologies have their own advantages and disadvantages. This work falls into the second category. Traditional AR applications focus on interacting with the augmented physical environment surrounding a user. Therefore, although half-silvered mirrors are sometimes used, they mainly serve as see-through displays (i.e., the real world is behind the mirrors).