Fast Global Illumination for Visualizing Isosurfaces with a 3D Illumination Grid

David Banks, Kevin M. Beason · Computing in Science & Engineering · 2007

Users who examine isosurfaces of their 3D data sets generally view them with local illumination because global illumination is too computationally intensive. By storing the precomputed illumination in a texture map, visualization systems can let users sweep through globally illuminated isosurfaces of their data at interactive speeds

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