Debugging computer game program using Zobrist hashing

Cheng Liu, Wang Yajie, Li Fei, Xiaoyan Wang · 2012

Due to the large scale of game tree, AI computer game programs run slowly in the debug mode of Microsoft vc++6.0 IDE and is very hard to debug the core algorithms. This paper argues that, based on Zobrist hashing and other technologies, we could do debugging works in release mode rather then in debug mode to greatly speed up the program development. An example is given about how to debug a Connect6 computer game named Consau with this method.

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