Synthesising Features by Games

Dimitar P. Guelev, Mark Dermot Ryan, Pierre‐Yves Schobbens · Electronic Notes in Theoretical Computer Science · 2006

We describe an algorithmic method for the synthesis of features. The method takes as input a base system, a triggering condition for the feature, a set of system variables which the feature is allowed to update, and a requirement on the result of integrating it. It computes whether a feature of the given form and with the desired property exists and, if so, a construction of it. The method is based on the theory of infinite parity games.

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