Gaze-controlled gaming

Krzysztof Krejtz, Cezary Biele, Dominik Chrzastowski, Agata Kopacz, Anna Niedzielska, Piotr Toczyski, Andrew T. Duchowski · 2014

A user study is described focusing on the cognitive and usability consequences of cueing visual attention in gaze-controlled gaming. Results show that such cueing influences performance and affects the subjective gaming experience. Accordingly, visual cues make the experience less enjoyable and less immersive. Interestingly, gaze-controlled gaming appears not to require additional cognitive effort. Taking into account previous findings, results suggest that applicability of overt cuing may depend on the game type. Our study shows the potential for optimization of interaction of gaze-controlled arcade games with visual cueing.

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