Site remediation in a virtual environment

E. Wes Bethel, Janet S. Jacobsen, Preston Holland · Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE · 1994

We describe the process used in combining an existing computer simulation with Virtual Reality (VR) I/O devices and conventional visualization tools to make the simulation easier to use and the results easier to understand. VR input technology facilitates direct user manipulation of 3D simulation parameters. Commercially available visualization tools provide a flexible environment for representing abstract scientific data. VR output technology provides a more flexible and convincing way to view the visualization results than is afforded in contemporary visualization software. The desired goal of this process is a prototype system that minimized man-machine interface barriers, as wells as enhanced control over the simulation itself, so as to maximize the use of scientific judgement and intuition.

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