The sort-first rendering architecture for high-performance graphics

Carl Mueller · 1995

Interactive graphics applications have long been challenging graphics system designers by demanding machines that can provide ever increasing polygon rendering performance. Another trend in interactive graphics is the growing use of display devices with pixel counts well beyond what is usually considered “high-resolution.” If we examine the architectural space of high-performance rendering systems, we discover only one architectural class that promises to deliver high polygon performance with very-high-resolution displays and do so in an efficient manner. It is known as “sort-first.”

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