Avoid common pitfalls when programming 2D graphics in java

Alexandre Denault, Jörg Kienzle · XRDS Crossroads The ACM Magazine for Students · 2007

This paper presents the core knowledge required to properly develop 2D games in Java. We describe the common pitfalls that can easily degrade graphics performance and show how we achieved impressive frames-per-second display updates when implementing Minueto, a game development framework.

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