Rendering massive virtual worlds

Graham Sellers, Juraj Obert, Patrick Cozzi, Kevin Ring, Emil Persson, Joel de Vahl, J. M. P. van Waveren · 2013

This course is presented in four sections. The first two presentations show how huge data sets can be streamed and displayed in real time for virtual-globe rendering inside a web browser. Topics include pre-processing, storage, and transmission of real-world data, plus cache hierarchies and efficient culling algorithms.

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