Performance tuning for Direct3D 10
Chas. Boyd · 2007
Performance Tuning for Direct3D 10 (Chas Boyd): The new Direct3D 10 architecture is designed to enable applications to minimize the CPU overhead of rendering. This session reviews design strategies and best-practices to maximize performance on the new API and hardware. This topic reviews the standard usage idioms expected for Direct3D 10, with comparisons to existing Direct3D 9 code patterns. [60 minutes]