Ocean Surface Rendering Method Based on Mild-Slope Equation
Zhuo Yu, Xiong Li, Feng Shang · Advanced materials research · 2014
Mild-slope equation is usually used in many simulation applications. The equation has obviously benefit which based on physical method that can present the real status of water, but the shortcoming is also clearly that the calculations spending lots of times which not support some real-time applications. We use hyperbola to simple the equation calculation process, and use alternating directions implicit (ADI) way to solve this equation. The result shows that the ADI way can use less calculation and less time to accomplish the calculation. We also use the new features of GPU(graphics process unit) to speed up the calculation so that we can render the surface in real-time application.