X3DOM virtual reality book store
Hassadee Pimsuwan, Satidchoke Phosaard, Pimmanee Rattanawicha, Wachara Chantatub · 2012
Virtual reality commer1ce (VR-commerce) is a potential candidate for a wide adoption of the next wave of the e-commerce platform, since its advantages and novel shopping experience derived from the VR interface. Currently, platform dependence and downloading and installing a huge virtual world before cruising into the VR-store are examples among many cumbersome shoppers facing in using such platform. WebGL is a front runner for implementing this kind of innovative shopping experience, which just enters its matured phase. This study is the first implementation of a full-scale virtual reality store by X3D. It focused on the technical feasibility aspects of implementing a virtual reality book store by the X3D and WebGL standard.