Presence-enhancing real walking user interface for first-person video games

Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Anthony J. Steed · 2009

For most first-person video games it is important that players have a high level of feeling presence in the displayed game environment. Virtual reality (VR) technologies have enormous potential to enhance gameplay since players can experience the game immersively from the perspective of the player's virtual character. However, the VR technology itself, such as tracking devices and cabling, has until recently restricted the ability of users to really walk over long distances.

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