Using virtual reality for teaching solid geometry: A case study for a cube section

Alena Kovářová, Michal Sokolský · 2011

In recent years virtual reality has found application in e-learning. It provides interesting and attractive view of subject taught and students are more interested in learning. In this paper we propose the method of using virtual reality in desktop application that is intended to be used for solid geometry teaching at high schools. Except of the problem of displaying space (we used anaglyph technology) we paid attention to a problem of collision detection between two objects in 3D space with exact calculation of collision point. Our main goal was to create a good user interface design that is simple enough for quick understanding of the application and its intuitive control even for the first usage.

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