Improvement in the fun of the board game by A.R. introduction (In the case of Japanese Board Game “Sugoroku”)

Makio Fukuda, Hisayoshi Horioka · 2013

This research introduces A.R. (Augmented Reality) into "Sugoroku" as a game which exists traditionally as a board game, and this research aims it at raising the fun which this game originally has. By detecting the marker beacon system on the face of the board of Sugoroku game with a PC camera, the 3D images and characters by CG (Computer Graphics) are displayed on the realistic face of the board. By this method, improvement in the reaction velocity of a notice of the required information in the game can be aimed at, and this method can support using information realistic about the playing game. As a result, the Board Game becomes more interesting.

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