Router level filtering for receiver interest delivery

Manuel Oliveira, Jon Crowcroft, Christophe Diot · 2000

Delivering data to on-line game participants requires the game data to be “customized” in real-time to each participant's characteristics. Using multicast in such an environment might sound contradictory. But multicast is a very efficient communication paradigm to minimize the transmission delays. Also, multicast reduces the workload at the sender. Content delivery according to receiver interest can be achieved by group management in multicast. But the natural dynamics of the application results in numerous delays because of join/leave latencies. In this paper, we propose the Router Level Filtering as a solution to the above problem.

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