Comparative analysis of video processing and 3D rendering for cloud video games using different virtualization technologies
Adedayo Bada, José M. Alcaraz Calero, Qi Wang, Christos Grecos · Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE · 2014
This paper describes a comprehensive empirical performance evaluation of 3D video processing employing the physical/virtual architecture implemented in a cloud environment. Different virtualization technologies, virtual video cards and various 3D benchmarks tools have been utilized in order to analyse the optimal performance in the context of 3D online gaming applications. This study highlights 3D video rendering performance under each type of hypervisors, and other factors including network I/O, disk I/O and memory usage. Comparisons of these factors under well-known virtual display technologies such as VNC, Spice and Virtual 3D adaptors reveal the strengths and weaknesses of the various hypervisors with respect to 3D video rendering and streaming.