The framework of sound rendering for particle-based physics
Kazuhiko Yamamoto · 2009
There has been growing interest in the sound generating technique based on physics from the motions of 3d graphics objects. In recent work several methods have been proposed to physically simulate these audio events natably using modal synthesis [K. van den Doel et al. 2001] or finite element method [O'Brien et al. 2002]. However, in these mesh-based method, it needs complicated operation to preprocess, for example, to generate the computational mesh for 3d object, and to create the system's matrices, etc...