Bootstrapping Direct3D 10

Chuck Walbourn · 2007

Bootstrapping Direct3D 10 (Chuck Walbourn): A high-level system overview of Direct3D 10 and how it relates to Direct3D 10 and how it relates Direct3D 9 and other graphics APIs. We will run through the basics of setting up and creating a Direct3D 10 device, and demonstrate a few Direct3D 10 code/shader equivalents for existing fixed-function style computations. [40 minutes]

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