Adding handheld game programming to a computer science curriculum

Hollie Boudreaux, Jim Etheredge, Timothy Roden · 2008

A new course in handheld game programming is described. The target platform is the Nintendo Game Boy Advance. We explain the capabilities of this platform and the tools and documentation used to teach the course. We provide a self evaluation from our experience teaching the course for the first time. Finally, the value of the course in exposing students to alternative programming environments is assessed.

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