SimBuilder

Brandi P. Smith · 2005

The objective to this research is to give middle school students a more incentive vision to use educational software by providing software that is easy to learn and manipulate. This objective is met by exploring visual programming techniques for novice programmers. Even though recent studies have tried to test the assumption that more computers in the classroom will allow students greater usage of educational software, this assumption has not been proven. This assumption forms the purpose of this particular research, which focuses on developing a new structure to encourage such usage of educational software in the classroom. Educational software will enhance the student's general science education by introducing them to basic programming skills and visual programming techniques.

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