Time critical lumigraph rendering
Peter‐Pike Sloan, Michael F. Cohen, Steven J. Gortler · 1997
It was illustrated in 1996 that the light leaving the convex hull of an object (or entering a convex region of empty space) Cm be my characterized by a 4D function over the space" of rays crowing a surface surrounding the object (or surrounding the empty apace) [10, 8].Methods to repre sent this function and quickly render individual images from this representation given an arbitrary cameras were also described.This paper extends the work outlined by Gortler et al [8] by demonstrating a taxonomy of methods to accelerate the rendering process by trading off quality for time.Given the speciiic limitation of a given hardware configuration, we discuss methods to tailor a critical time rendering strategy using these methods.