Skeletal input for user interaction in X3D

Manuel Olbrich, Tobias Franke, Jens Keil, Sven Hertling · 2013

Recent developments in depth sensor technology enable developers to use skeletal input in interactive 3D environments with high user fluctuation like museum exhibits. However, the question of how to use natural user input and body movement to control rich interactive and immersive environments remains and demands more intuitive solutions due to the new audience.

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