Real-time 3D hand tracking in a virtual environment

Kevin Christopher Smith, Daniel J. Sandin, Thomas S. Huang, Joshua J. Eliason, Geoff A. Baum · Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE · 2003

The development of a reliable untethered interactive virtual environment has long been a goal of the VR community. Several nonmagnetic tracking systems have been developed in recent years based on optical, acoustic, and mechanical solutions. However, an inexpensive, effective, and unobtrusive tracking solution remains elusive. This paper presents a camera based three-dimensional hand tracking system implemented in the PARIS augmented reality environment and used to drive a demonstration application.

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