Netra3D: Android Application with Affordances of Tablet Computers

Sameer S. Sahasrabudhe, Nitin Ayer, Pooja Bhawar, Ruchi Chaurasia, Arpana Swarnkar, Himalini Sharma, Medha Srivastava, R Mendapara Vijay, Ravikumar Jogu, Sumanth Kumar Mora · 2014

Rise in usage of handheld computers, has seen adaptation of existing content to make it usable on tablet computers. However, there is a lack of consideration about the tablet affordances in creating new content. We present a study, of one such application for e-Learning, created using the affordances of the tablet computers. The topic is from biology, explaining the internal structure of human eye. The 3D model is created using Blender and the game logic is added using Unity3D. Specific interactions such as maneuvering the tablet to rotate the eye model are added to this application, in order to find out the usability of this feature. Preliminary user test confirms that the addition of this interaction is found engaging by the students.

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