Prototypes as Tools for Discovery

Björn Pullwer, Anke Dittmar · 2015

Prototypes are often seen as partially refined final products. A complementary perspective on prototypes is suggested in the literature where more emphasis is placed on the coevolution of artifacts, people and practices. It encourages designers to adopt a more experimental stance. The paper presents a small case study that applies this `tool-for-discovery' perspective to the early design of a multi-touch UML class editor. It is shown to be particularly relevant for design situations in which current practices and the impact of existing methods and tools on people's skills are not fully understood, even by the practitioners themselves.

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