Evolutionary Computing on Consumer Graphics Hardware
Ka-Ling Fok, Tien‐Tsin Wong, Man–Leung Wong · IEEE Intelligent Systems · 2007
We propose implementing a parallel EA on consumer graphics cards, which we can find in many PCs. This lets more people use our parallel algorithm to solve large-scale, real-world problems such as data mining. Parallel evolutionary algorithms run on consumer-grade graphics hardware achieve better execution times than ordinary evolutionary algorithms and offer greater accessibility than those run on high-performance computers