Physical and digital media usage patterns on interactive tabletop surfaces

Jürgen Steimle, Mohammadreza Khalilbeigi, Max Mühlhäuser, James D. Hollan · 2010

Concurrent interaction with physical and digital media is ubiquitous in knowledge work. Although tabletop systems increasingly support activities involving both physical and digital media, patterns of use have not been systematically assessed. This paper contributes the results of a study of spatial usage patterns when physical and digital items are grouped and sorted on a tabletop work surface. In addition, analysis reveals a dual character of occlusion, involving both inconvenient and desirable aspects. We conclude with design implications for hybrid tabletop systems. ACM Classification: H5.2 [Information interfaces and presentation]: User Interfaces.

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