Volumetric texture for fissure in 2012
Haarm-Pieter Duiker, Tadao Mihashi · 2009
For a feature film 2012, Digital Domain was asked to destroy Los Angeles by an earthquake, the scale of which human kind has never experienced, entirely in computer graphics. The earthquake levels the city and causes huge canyons and fissures to form in front of our eyes, revealing underground structures and formations. As part of the task of destroying Los Angeles, we implemented a 2d texture-based 3d volumetric shader for RenderMan to create photorealistic fissure walls.