A market model for level of detail control

J.H. Howell, Yiorgos Chrysanthou, Anthony J. Steed, Mel Slater · 1999

In virtual reality simulations the speed of rendering is vitally important. One of the techniques for controlling the frame rate is the assignment of different levels of detail for each object within a scene. The most well-known level of detail assignment algorithms are the Funkhouser[1] algorithm and the algorithm where the level of detail is assigned with respect to the distance of the object from the viewer.

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