The listening room

Alexa Wright, Alun Evans, Alf D. Linney, Mike Lincoln · 2007

In this paper we will present The Listening Room, an interactive audio installation that holds more or less meaningful conversations with up to three people at any one time. Conceived as an artwork that explores the boundaries between virtual and 'real world' experience, The Listening Room incorporates a number of speech technologies. This paper will give an account of the conceptual framework for The Listening Room and will describe the technologies employed in its realisation. To give context to the ideas behind The Listening Room we will describe the work with reference to two previous interactive works by the authors - Face Value(2000) and Alter Ego (2005).

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