Multi-resolution geometric transfer for Jurassic World

Rachel Rose, Yuting Ye · 2015

For Jurassic World at Industrial Light & Magic (ILM), artists brought to life a wide range of dinosaurs to populate the ill-fated amusement park. Key to the realism of these dinosaurs is the detail built into their geometric representations. During asset development and shot work, this realistic detail can slow down an artist's workflow; so ILM developed a new transfer-based system for creating and maintaining multiple resolution versions of each creature that allows an artist to work at whatever resolution is best for the current situation.

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