Improving Digital Game Development with Software Product Lines

André Wilson Brotto Furtado, André L. M. Santos, Geber Lisboa Ramalho, Eduardo Santana de Almeida · IEEE Software · 2011

Introducing reuse and software product line (SPL) concepts into digital game-development processes isn't a straightforward task. This work presents a systematic process for bridging SPLs to game development, culminating with domain-specific languages and generators streamlined for game subdomains. The authors present a game SPL for arcade games as a case study to illustrate and evaluate their proposed guidelines. This article is part of a special issue on games.

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