Assembling environments with LEGOscape

Joseph Hegarty, Bryan C. Smith, Jens Jebens, John Paul Molloy · 2014

When creating props and set pieces for The LEGO Movie, modelers would use LEGO Digital Designer to place each individual brick. While this gave complete control over the type and placement of every brick, it did not scale well for large objects such as terrains, canyons, or mesas. To allow users to rapidly create these large objects we created a procedural brick placement system called LEGOscape.

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