Intelligent virtual worlds continue to develop

Glen Fraser, Scott S. Fisher · ACM SIGGRAPH Computer Graphics · 1998

We've always imagined that the computer could become a fantastic tool for building real-time virtual worlds.Early examples were compelling until we realized that, no matter how many polygons and textures were included, there needed to be more to it than just endlessly navigating around a static 3D space at 30fps.Next step?Add in AI,Artificial Life,Avatars...

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