Automatic Mapping between Gameplay and Aesthetics RPG Character Attributes through Fuzzy System

Jefferson Henrique Camelo, Ricardo A. L. Rabêlo, Erick Baptista Passos · 2014

Role-Playing Games (RPG) are widely popular, and the idea of living in a parallel virtual world has attracted players for decades. Currently, as RPGs come in several flavors, such as tabletop RPG and eletronic media, one feature is paramount: character customization, in which the player has the ability to choose gameplay (and sometimes visual) character attributes. However, when a player decides his favorite values for gameplay attributes (such as strength or dexterity), the 3D character he sees has no correlation with these attributes. In this work, we propose a system that can automatically map from gameplay attributes to character aesthetics by using fuzzy system, which knowledge base is derived from players' knowledge. Besides detailing the technique, we present a complete user experiment that includes from rules definition to validation of results.

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