Fracture in augmented reality

Nazim Haouchine, Alexandre Bilger, Jérémie Dequidt, Stéphane Cotin · 2015

The considerable advances in Computer Vision for hand and finger tracking made it possible to have several sorts of interactions in Augmented Reality systems (AR), such as object grasping, object translation or surface deformation [Chun and Höllerer 2013]. However, no method has yet considered interaction than involves topological changes of the augmented model (like mesh cutting).

Read the paper · More papers on PaperTik