Integrating procedural textures with replicated image editing
Stephen Brooks, Neil A. Dodgson · 2005
Image editing software is often characterized by a seemingly endless array of toolbars, filters, transformations and layers. But recently, a counter trend has emerged in the field of image editing which aims to reduce the user's workload through semi-automation. This alternate style of interaction has been made possible through advances in directed texture synthesis and computer vision. and it is in this context that we have developed our texture editing system that allows complex operations to be performed on images with minimal user interaction. This is achieved by utilizing the inherent self-similarity of image textures to replicate intended manipulations globally. In this paper, we expand the capabilities of replicated image editing by integrating procedural texture generation.