Reflectance estimation of human face from a single shot image
Kazuki Okami, Naoya Iwamoto, Akinobu Maejima, Shigeo Morishima · 2013
Simulation of the reflectance of translucent materials is one of the most important factors in the creation of realistic CG objects. Estimating the reflectance characteristics of translucent materials from a single image is a very efficient way of re-rendering objects that exist in real environments. However, this task is considerably challenging because this approach leads to problems such as the existence of many unknown parameters. Munoz et al. [2011] proposed a method for the estimation of the bidirectional surface scattering reflectance distribution function (BSSRDF) from a given single image. However, it is difficult or impossible to estimate the BSSRDF of materials with complex shapes because this method's target was the convexity of objects therefore, it used a rough depth recovery technique for global convex objects. In this paper, we propose a method for accurately estimating the BSSRDF of human faces, which have complex shapes. We use a 3D face reconstruction technique to satisfy the above assumption. We are able to acquire more accurate geometries of human faces, and it enables us to estimate the reflectance characteristics of faces.