Introduction to LG hypergames for practical wargaming
Boris Stilman, Vladimir Yakhnis, Oleg Umanskiy · Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE · 2002
Our LG-based overall model of a battlespace stems from a new concept of the LG hypergames. A hypergame is a collection of several inter-linked concurrent abstract board games (ABG). It may include a number of military ABG with different boards of various space-time resolutions. A move in one of the ABG may change the state of the rest of the ABG included in the hypergame. For example, the WWII Normandy Invasion hypergame includes three ABG: Allies' troop-ships invasion through the English Channel, Battle on the Normandy beaches, and Allied Air Force missions to cut German supply routs. In addition, an LG hypergame may include non-military games, such as transportation, politics, or economy. Multiple ABG included in the hypergame are separate games bounded by their boards and pieces, though linked through the mappings. However, LG zones may stretch through these boundaries to cover several ABG. As a result, the LG strategies for the players in a hypergame fully account for drastic mutual influence of multiple subgames included in the hypergame.