Cognitive modeling for games and animation

John Funge · Communications of the ACM · 2000

Cognitive modeling for games and animation explores the provocative but largely uncharted interface between computer graphics and artificial intelligence.That interface is now on the verge of explosive growth as a new breed of highly autonomous, quasi-intelligent graphical characters begins to populate the domains of production animation, game development, and multimedia content creation, as well as distributed multiuser virtual worlds, e-commerce, and other Web-enabled activities.The modeling of graphical characters is a multifaceted endeavor, pro-Cognitive Modeling

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