Exploring design through wearable computing art(ifacts)

Angela Garabet, Steve Mann, James Fung · 2002

Usability is taken into account in design, however analysis of underlying technological values (such as trust, privacy, security) might become overlooked. In this paper, we illustrate how performance art can be used to elicit information about device design and usage. Wearable computing devices or art(ifacts) were used to spark behavior and debate. It was found that the degree of acceptability of the design was related to the perceived control the wearer had over the device. We suggest that what is learned from performance art can be incorporated into future design.

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