The real world and virtual worlds

Stan Glaser · Internet Research · 1997

Discusses some of the limitations of virtual reality (VR) with reference to socio‐technical systems ‐ the interaction of people with technology. Argues that VR has potential applications but that these applications may prove to be more limited than some proponents would suggest. Points to a significant opportunity for VR technology to be used in strategic partnership marketing and supply chain management.

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